9 Nov
2012

What if Obsidian had Gravity?

Someone recently asked this question and created the following gif.

Now, the reason I bring this up is because I’ve played hundreds of hours of Minecraft and it won’t stop bothering me. Obsidian is volcanic glass and shatters so easily. It has a hardness less than quartz. Why couldn’t they have picked something like corundum or another very hard material?

Also is it really so hard to build into their world generation algorithm a few simple rules such as “Jungle biome cannot be adjacent to tundra biome” and other really weird things. Even if you can just turn it off if you want.

Stop torturing us geographers by maybe consulting one!

ow cool would it be if biomes actually behaved like real biomes, i.e. the jungles were near an “equator” and as you moved north or south you encountered temperate and then boreal environments? Or, as you climb up mountains you see different biomes at different altitudes…sigh.

Thinking about this, that would make most worlds very similar. Very boring, like earth. So maybe it’s a good thing that Minecraft behaves in its very own weird way.

However , I would still like to see some more world generation options. It would be nice to have an easy way to create and share world generation algorithms in a way that didn’t require installing an additional mod. I would be tickled to have world type options that would result in different types of empty maps. Perhaps a sky option that generates a world with only one bedrock block at the bottom of the map, or an option that attempts to accurately generate the surface of the Earth. There should really be a way to drop in world generation options like you would with a shared world save.

 

So, what do you think?

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