5 Dec
2012

Fireworks! (and still no mod API)

Looks like the newest addition to Minecraft will be fireworks. Jeb just announced on his twitter the addition of fireworks with the tweet “Preview of fireworks: http://i.imgur.com/LHpLq.jpg  (colors, fade, flight height, effects and shapes are craftable)

Now I know what you’re thinking: “Fireworks go off in vanilla minecraft as modding API slowly cries in the corner? Another great move!”

But rest assured, the Modding API is coming, we hope. A lot of people don’t seem to understand why it’s taking so long. Let me clue you in.

They’re rewriting the entire game. They have to, while still maintaining version synchronicity between the release game and the Mod API game. Why do they have to rewrite it? Because Notch, the guy (changed to not be as insulting) that he is, hardcoded EVERYTHING. There are no places to hook an API onto. The game has to be rewritten to add variables where there now exist none.

That’s why we’ve seen so many bugfixes in the past few updates. The fewer bugs you have in the game, the easier it is to find out how to hook an API into the platform without wrecking it entirely.

It should also be noted that Minecraft isn’t just a one-man project anymore. It has two dedicated teams within Mojang itself, the content team (Jeb, Dinnerbone, Geuder, etc), and the API team (Bukkit Devs Mojang hired). The API team is building the API, the content team is creating content and fixing the game. Just give it some time, and you’ll have your mods.

So, what do you think?

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