23 Feb
2013
Choosing Difficulty

Choosing Difficulty

Imagine you want to play with hunger, BUT HATE CREEPERS!, or you think that zombies are cool but underpowered, or maybe that you wan’t to use hard fire spread on your world without having to eat. Well here’s my idea! [...]

21 Feb
2013
Endermen Ideas

Endermen Ideas

Probably the most uninpressive memory I have of Minecraft survival is defeating the Enderdragon. Seriously. However, it was the fault of both myself and how the dragon was designed. I fought the dragon on Peaceful. And the dragon did absolutely [...]

19 Feb
2013
Posted in: Game, Mojang
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Rare Ore

Rare Ore

Instead of dropping ingots or other items, this rare ore would only drop experience–and a lot of it. Pros: Puts more “Mine” into “Minecraft” Gives joy to those wanting more rare ores Shouldn’t upset those who complained about the initial [...]

17 Feb
2013
Lapis Bottles

Lapis Bottles

The idea is that instead of making them from glass, you make lapis bottles from blocks of lapis lazuli. These bottles are different from normal bottles in that they can be double-brewed; you can put a second dose of each [...]

15 Feb
2013
Having XP fall into a hopper with a glass bottle inside would create experience bottles!

Having XP fall into a hopper with a glass bottle inside would create experience bottles!

Even though the XP falling into the hopper would be less than the amount of XP being released from the bottle, the expense of the glass bottle itself would make up for the extra XP released It just needs to [...]

13 Feb
2013
New Beacon Power and Infinity Bows

New Beacon Power and Infinity Bows

As the title says, this would be a new ‘quick crops’ Beacon power that would affect plant life instead of the player. Crops, trees, cocoa beans, cacti, pumpkins and melons (etc.) all grow much faster, and faster still if also [...]

11 Feb
2013
Pets and Experience

Pets and Experience

We all know the current situation with pets. They stock up and doesn’t really have the most useful features. So how do we make them usefull? Here’s my idea (bear in mind that this is borderline of the vanilla style [...]

9 Feb
2013
Invisibility Potions affect Zombie Pigmen

Invisibility Potions affect Zombie Pigmen

As of right now, if you strike a single zombie pigman while invisible, all aggro’d pigmen will chase you if you come within normal sight range. This is a bit silly, and defeats the purpose of one of the best [...]

De-nerf slime spawning in Superflat

De-nerf slime spawning in Superflat

Ever since the ability to custom-make superflat worlds, the need to nerf slime spawning has been reduced or even eliminated. Back before the rates were lowered, superflat worlds were essentially useless because you were instantly surrounded by slimes. Now, you [...]

5 Feb
2013
Fighting Villagers and Nausea Potions

Fighting Villagers and Nausea Potions

I think that villagers need to do something more than trade and stand around. I think that villagers that actually fought with mobs should be put into the game. Because iron golems are to big. the cant go through doors [...]